Seri Park is a product & ux designer pursuing an MFA in Design and Technology at Parsons, NYC. She creates intuitive, immersive experiences that merge ux, storytelling, and interactive systems.

Graduating May 2025 – Open to Full-Time.


UX PRODUCT DESIGN
UI/UX–Web AppTeam
2024
Tremaine CollectionGraphic, UI/UX DesignTeam
2020
FIT Collabo: TVPoint AppProject Planning, UI/UX DesignTeam
2023
FIT Collabo: HomeBBar App UI/UX, Product DesignPersonal
2024
EmoQUI/UX, Branding–Web AppPersonal
2020
Young&Beautiful UI/UX–Web AppPersonal
2022
Recyle Me Product DesignPersonal
2024
New Pain Communication ToolProduct Design *COMING SOON*
Personal
2024
CommUnityUI/UX, Data VizPersonal
2024
Self As SystemUI/UX DesignTeam
2024
Future Card’s Travel InitiativeUI/UX,App (with Unity)Experimental
2022
The Journal of SensoryUX ResearchPersonal
2022
Delivery Service
GRAPHIC DESIGN

Book DesignExperimental
2021
Perfect Symmetry

Poster DesignPersonal
2020
Counter NarrativeMini Book DesignPersonal
2022
Designing K-Pop’s InfluenceBrandingPersonal
2022
Old Town LunenburgBrandingPersonal
2022
Branding Korea’s Coastal IdentityInfographics–Data VizPersonal
2020

Correlation Between Covid-19 and Public Transportation in Saint Louis City

Postcard DesignPersonal
2020
Saint Louis Postcards
ARCHIVES(Personal)

Design Fiction (with Unity)Experimental
2022
Pain Measurement MachineInteractive InstallationExperimental
2022
Vision of the Future3D Motion (with OpenAI)Experimental
2022
Future HumanBook DesignPersonal
2022
MetamorphosisPackaging DesignPersonal
2020
Insouciant HoneyComic–IllustrationPersonal
2018
If Only You Had Heard Me Then...IllustrationPersonal
2018
Illustrations Archives3D DesignPersonal
2018
Mormoloyce Phyllodes

CONTACT

Open to workEmailparks755@newschool.edu






Vision of the Future: A Divided Evolution


Self Initiated
Human vision is undergoing a transformation. By 2050, half the world’s population is expected to be myopic, with 1 billion facing severe nearsightedness. As screens replace natural sights, distant objects once out of reach are now effortlessly displayed with a tap. The screen has become a gateway to an alternate reality, shaping how we see and experience the world.

This shift is not equal. Wealthier individuals spend more time engaging with physical spaces, while those with fewer resources are drawn deeper into digital environments. As a result, the evolution of vision may diverge—one group maintaining healthier eyesight, while another adapts to a world where screens dominate perception.

This installation captures the past, present, and future of vision through an interactive experience. A vertical screen stands at the center, flanked by two printed canvases. At first, the screen displays a blurred, pixelated version of the wall images. Only by moving closer do the details sharpen, mimicking how digital immersion alters human sight. Yet, even in full clarity, the viewer remains physically distant from the real image, reinforcing the idea of an unreachable reality.

This work explores how technology, class, and environment shape the way we see, questioning whether vision is evolving—or degenerating—before our eyes.